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authorSergey Sharybin <sergey.vfx@gmail.com>2019-05-06 13:46:14 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-05-06 13:54:16 +0300
commit064273a4ae7101f937cf2e16b0e2f1efcd2f0e38 (patch)
treeb10ee52c452decf2cd3ba760794609ee6795043b /source/blender/makesdna/DNA_ID.h
parent2c0da4a3db96d4aeeeec1cfba4a0a9f5bf0fa970 (diff)
Sound: Port more cases to be a part of dependency graph
Mainly covers RNA callbacks which were still doing direct scene update, which was causing crashes. Now corresponding ID_RECALC flags are used, so all scenes can update accordingly. Also tested animated volume/pitch on strips, which now works as well. Fixes T64133: Assert after changing FPS Fixes T64154: Immediate crash when changing the current frame on the timeline Fixes T64185: Client Crashes when the frame position value is changed Fixes T64190: Blender Crash using Timeline Editor Fixes T64128: Click to close bug type on timeline Fixes T64147: Crash when setting current frame from Python Fixes T64152: Blender Auto-Close on timeline change
Diffstat (limited to 'source/blender/makesdna/DNA_ID.h')
-rw-r--r--source/blender/makesdna/DNA_ID.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_ID.h b/source/blender/makesdna/DNA_ID.h
index 14b3d97cef4..139cb298710 100644
--- a/source/blender/makesdna/DNA_ID.h
+++ b/source/blender/makesdna/DNA_ID.h
@@ -604,7 +604,13 @@ typedef enum IDRecalcFlag {
/* Sequences in the sequencer did change.
* Use this tag with a scene ID which owns the sequences. */
- ID_RECALC_SEQUENCER = (1 << 14),
+ ID_RECALC_SEQUENCER_STRIPS = (1 << 14),
+
+ ID_RECALC_AUDIO_SEEK = (1 << 15),
+ ID_RECALC_AUDIO_FPS = (1 << 16),
+ ID_RECALC_AUDIO_VOLUME = (1 << 17),
+ ID_RECALC_AUDIO_MUTE = (1 << 18),
+ ID_RECALC_AUDIO_LISTENER = (1 << 19),
/***************************************************************************
* Pseudonyms, to have more semantic meaning in the actual code without