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authorCampbell Barton <ideasman42@gmail.com>2010-12-03 15:30:59 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-12-03 15:30:59 +0300
commitcd972535027a73ba70069051fe9038b6a8b5696a (patch)
treeb50696bddbc710192b89e34fcdd1e82e6c8073b7 /source/blender/makesdna/DNA_action_types.h
parentaca76ddb502cbf0ee7888c3356f9f35240919410 (diff)
- added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings. - removed/renamed various shadowed vars. - removed BGE lamp.colour, only allow lamp.color attribute.
Diffstat (limited to 'source/blender/makesdna/DNA_action_types.h')
-rw-r--r--source/blender/makesdna/DNA_action_types.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index e86a4a5febd..bfc413d6cc2 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -422,7 +422,7 @@ typedef enum eItasc_Solver {
* ensure that action-groups never end up being the sole 'owner' of a channel.
*
* This is also exploited for bone-groups. Bone-Groups are stored per bPose, and are used
- * primarily to colour bones in the 3d-view. There are other benefits too, but those are mostly related
+ * primarily to color bones in the 3d-view. There are other benefits too, but those are mostly related
* to Action-Groups.
*/
typedef struct bActionGroup {
@@ -595,7 +595,7 @@ typedef enum eSAction_Flag {
//SACTION_HORIZOPTIMISEON = (1<<5), // XXX depreceated... old irrelevant trick
/* hack for moving pose-markers (temp flag) */
SACTION_POSEMARKERS_MOVE = (1<<6),
- /* don't draw action channels using group colours (where applicable) */
+ /* don't draw action channels using group colors (where applicable) */
SACTION_NODRAWGCOLORS = (1<<7), // XXX depreceated... irrelevant for current groups implementation
/* don't draw current frame number beside frame indicator */
SACTION_NODRAWCFRANUM = (1<<8),