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authorJoshua Leung <aligorith@gmail.com>2010-07-05 08:37:30 +0400
committerJoshua Leung <aligorith@gmail.com>2010-07-05 08:37:30 +0400
commit05eb72ff141ad74b57504b7cf28b81548162d650 (patch)
tree5409a9949d46e79870ddb3880205c4f0d80f3208 /source/blender/makesdna/DNA_action_types.h
parentfaf1c9a4bb27dfdd843cc745707d15ab47ce8683 (diff)
Bugfix #22030: Animation Editors and Layer Animation
Added new filtering option for animation editors (indicated as the 'ghost' toggle beside the 'select'(-ed only) toggle), which will include objects/bones that aren't visible (i.e. are hidden or on a hidden layer). This should make it possible to edit such types of animation, and also prevent flickering as these channels come in/out of view.
Diffstat (limited to 'source/blender/makesdna/DNA_action_types.h')
-rw-r--r--source/blender/makesdna/DNA_action_types.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index 210bb6a9af0..d0f15b78ada 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -550,6 +550,9 @@ typedef enum eDopeSheet_FilterFlag {
/* NLA-specific filters */
ADS_FILTER_NLA_NOACT = (1<<25), /* if the AnimData block has no NLA data, don't include to just show Action-line */
+ /* general filtering 3 */
+ ADS_FILTER_INCL_HIDDEN = (1<<26), /* include 'hidden' channels too (i.e. those from hidden Objects/Bones) */
+
/* combination filters (some only used at runtime) */
ADS_FILTER_NOOBDATA = (ADS_FILTER_NOCAM|ADS_FILTER_NOMAT|ADS_FILTER_NOLAM|ADS_FILTER_NOCUR|ADS_FILTER_NOPART|ADS_FILTER_NOARM),
} eDopeSheet_FilterFlag;