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authorJoshua Leung <aligorith@gmail.com>2010-03-11 14:15:25 +0300
committerJoshua Leung <aligorith@gmail.com>2010-03-11 14:15:25 +0300
commit6028470a9cb5410328df0d681582144573bbc781 (patch)
tree9c804fa2565ec2ca4498f13c5775066084453b89 /source/blender/makesdna/DNA_action_types.h
parent69a7060678e96b53548a14f22a83510f4d9edcd0 (diff)
Motion Paths + Auto-Keying:
Revised the conditions under which motion paths get recalculated after transforms (when auto-keying is enabled). Now, the type of path display does not matter, but rather that the object/bone in question has any paths at all. This makes animating with these a much smoother experience.
Diffstat (limited to 'source/blender/makesdna/DNA_action_types.h')
-rw-r--r--source/blender/makesdna/DNA_action_types.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index 2304d4aae06..27d47ea5a42 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -161,6 +161,8 @@ typedef enum eMotionPaths_BakeFlag {
MOTIONPATH_BAKE_NEEDS_RECALC = (1<<0),
/* for bones - calculate head-points for curves instead of tips */
MOTIONPATH_BAKE_HEADS = (1<<1),
+ /* motion paths exist for AnimVizSettings instance - set when calc for first time, and unset when clearing */
+ MOTIONPATH_BAKE_HAS_PATHS = (1<<2),
} eMotionPath_BakeFlag;
/* ************************************************ */