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authorJoshua Leung <aligorith@gmail.com>2010-05-20 16:31:55 +0400
committerJoshua Leung <aligorith@gmail.com>2010-05-20 16:31:55 +0400
commit89b7d4a5d6431d797d85d2ff75912a929797d255 (patch)
treee6fd00bbc08559163bcfa6914f062e65dc854231 /source/blender/makesdna/DNA_action_types.h
parent66ef82f31384ca537aacc0f1302e7a16bfed1a66 (diff)
Motion Path Tweaks:
- #22155: keyframe dots not shown on path for bone keyframes that aren't in a group with a matching name. Since this situation is going to become more common in 2.5, I've added an option which will alternatively just search the entire action to find all F-Curves associated with bones. The old option is still the default though for the general cases. - When keyframe drawing is enabled, the current frame will also be indicated on the path now as a (bigger) green dot, as requested by William. This makes it easier to see the position on the path on the current frame.
Diffstat (limited to 'source/blender/makesdna/DNA_action_types.h')
-rw-r--r--source/blender/makesdna/DNA_action_types.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index 181ab6f0afa..210bb6a9af0 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -154,6 +154,8 @@ typedef enum eMotionPaths_ViewFlag {
MOTIONPATH_VIEW_KFRAS = (1<<1),
/* show keyframe/frame numbers */
MOTIONPATH_VIEW_KFNOS = (1<<2),
+ /* find keyframes in whole action (instead of just in matching group name) */
+ MOTIONPATH_VIEW_KFACT = (1<<3),
} eMotionPath_ViewFlag;
/* bAnimVizSettings->path_bakeflag */