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author | Joshua Leung <aligorith@gmail.com> | 2007-12-20 02:29:42 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2007-12-20 02:29:42 +0300 |
commit | 0a682cb50fe46a0e4327546cb74370c8e88fa231 (patch) | |
tree | a75a1ff4612eab84951351f7a18b7330b6ba78e4 /source/blender/makesdna/DNA_action_types.h | |
parent | 2a43932a74586ea5c88637d423e93ffb350d4074 (diff) |
== Action Editor - Show Hidden Channels ==
This option (found in the View menu) shows all Action Channels, regardless of whether the data they represent is visible or not.
It's better than having to have multiple pinned Action Editors open to be able to move all keyframes of all bones at once (when blocking for example).
Also, fixed some compile errors caused by previous commit...
Diffstat (limited to 'source/blender/makesdna/DNA_action_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_action_types.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h index 707460d0fb6..db6a2bda53c 100644 --- a/source/blender/makesdna/DNA_action_types.h +++ b/source/blender/makesdna/DNA_action_types.h @@ -154,7 +154,9 @@ typedef enum SACTION_FLAG { /* show sliders (if relevant) */ SACTION_SLIDERS = (1<<1), /* draw time in seconds instead of time in frames */ - SACTION_DRAWTIME = (1<<2) + SACTION_DRAWTIME = (1<<2), + /* don't filter action channels according to visibility */ + SACTION_NOHIDE = (1<<3) } SACTION_FLAG; /* SpaceAction AutoSnap Settings (also used by SpaceNLA) */ |