diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-05-12 02:48:41 +0400 |
---|---|---|
committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-05-12 02:48:41 +0400 |
commit | 8925ed1420ea2557abc7867cf12f89730ef77718 (patch) | |
tree | 67a95fd12253de438e1bdb30bf6c90af2ff12d7f /source/blender/makesdna/DNA_action_types.h | |
parent | bf2fac79d407a1d8c0e5727cc644d98eef60a965 (diff) | |
parent | 1c0c2f4d0bd6556a3dd7293ddbd419a066e745f4 (diff) |
Merged changes in the trunk up to revision 46557.
Conflicts resolved:
source/blender/blenkernel/intern/material.c
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/animation/anim_channels_defines.c
source/blender/makesrna/intern/rna_scene.c
Additional changes:
* Fix for recent changes of BKE_* function renaming.
* Fix for an "attempt to free NULL pointer" in BlenderStrokeRenderer::RenderStrokeRepBasic().
Diffstat (limited to 'source/blender/makesdna/DNA_action_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_action_types.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h index 9ca67372703..889f9cf47eb 100644 --- a/source/blender/makesdna/DNA_action_types.h +++ b/source/blender/makesdna/DNA_action_types.h @@ -335,7 +335,7 @@ typedef struct bPose { float ctime; /* local action time of this pose */ float stride_offset[3]; /* applied to object */ - float cyclic_offset[3]; /* result of match and cycles, applied in where_is_pose() */ + float cyclic_offset[3]; /* result of match and cycles, applied in BKE_pose_where_is() */ ListBase agroups; /* list of bActionGroups */ @@ -352,7 +352,7 @@ typedef struct bPose { /* Pose->flag */ typedef enum ePose_Flags { - /* results in armature_rebuild_pose being called */ + /* results in BKE_pose_rebuild being called */ POSE_RECALC = (1<<0), /* prevents any channel from getting overridden by anim from IPO */ POSE_LOCKED = (1<<1), @@ -362,7 +362,7 @@ typedef enum ePose_Flags { POSE_CONSTRAINTS_TIMEDEPEND = (1<<3), /* recalculate bone paths */ POSE_RECALCPATHS = (1<<4), - /* set by armature_rebuild_pose to give a chance to the IK solver to rebuild IK tree */ + /* set by BKE_pose_rebuild to give a chance to the IK solver to rebuild IK tree */ POSE_WAS_REBUILT = (1<<5), /* set by game_copy_pose to indicate that this pose is used in the game engine */ POSE_GAME_ENGINE = (1<<6) |