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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-05-12 02:48:41 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-05-12 02:48:41 +0400
commit8925ed1420ea2557abc7867cf12f89730ef77718 (patch)
tree67a95fd12253de438e1bdb30bf6c90af2ff12d7f /source/blender/makesdna/DNA_action_types.h
parentbf2fac79d407a1d8c0e5727cc644d98eef60a965 (diff)
parent1c0c2f4d0bd6556a3dd7293ddbd419a066e745f4 (diff)
Merged changes in the trunk up to revision 46557.
Conflicts resolved: source/blender/blenkernel/intern/material.c source/blender/blenkernel/intern/subsurf_ccg.c source/blender/blenloader/intern/readfile.c source/blender/editors/animation/anim_channels_defines.c source/blender/makesrna/intern/rna_scene.c Additional changes: * Fix for recent changes of BKE_* function renaming. * Fix for an "attempt to free NULL pointer" in BlenderStrokeRenderer::RenderStrokeRepBasic().
Diffstat (limited to 'source/blender/makesdna/DNA_action_types.h')
-rw-r--r--source/blender/makesdna/DNA_action_types.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index 9ca67372703..889f9cf47eb 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -335,7 +335,7 @@ typedef struct bPose {
float ctime; /* local action time of this pose */
float stride_offset[3]; /* applied to object */
- float cyclic_offset[3]; /* result of match and cycles, applied in where_is_pose() */
+ float cyclic_offset[3]; /* result of match and cycles, applied in BKE_pose_where_is() */
ListBase agroups; /* list of bActionGroups */
@@ -352,7 +352,7 @@ typedef struct bPose {
/* Pose->flag */
typedef enum ePose_Flags {
- /* results in armature_rebuild_pose being called */
+ /* results in BKE_pose_rebuild being called */
POSE_RECALC = (1<<0),
/* prevents any channel from getting overridden by anim from IPO */
POSE_LOCKED = (1<<1),
@@ -362,7 +362,7 @@ typedef enum ePose_Flags {
POSE_CONSTRAINTS_TIMEDEPEND = (1<<3),
/* recalculate bone paths */
POSE_RECALCPATHS = (1<<4),
- /* set by armature_rebuild_pose to give a chance to the IK solver to rebuild IK tree */
+ /* set by BKE_pose_rebuild to give a chance to the IK solver to rebuild IK tree */
POSE_WAS_REBUILT = (1<<5),
/* set by game_copy_pose to indicate that this pose is used in the game engine */
POSE_GAME_ENGINE = (1<<6)