diff options
author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2016-08-06 07:20:37 +0300 |
---|---|---|
committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2016-08-06 11:58:13 +0300 |
commit | 61050f75b13ef706d3a80b86137436d3fb0bfa93 (patch) | |
tree | a8044c720b35ae0b1dd8d265178e7a412a50e8bf /source/blender/makesdna/DNA_action_types.h | |
parent | 4158737cb2d79898b9f1147eaa26eb486f4980a1 (diff) |
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
Diffstat (limited to 'source/blender/makesdna/DNA_action_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_action_types.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h index 9a19606d6c8..f3df9090d41 100644 --- a/source/blender/makesdna/DNA_action_types.h +++ b/source/blender/makesdna/DNA_action_types.h @@ -694,7 +694,9 @@ typedef enum eAnimEdit_Context { /* dopesheet (default) */ SACTCONT_DOPESHEET = 3, /* mask */ - SACTCONT_MASK = 4 + SACTCONT_MASK = 4, + /* cache file */ + SACTCONT_CACHEFILE = 5, } eAnimEdit_Context; /* SpaceAction AutoSnap Settings (also used by other Animation Editors) */ |