diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-06-01 19:19:39 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-01 19:19:39 +0300 |
commit | 75fc1c35070e0cf247f2d2e4cffe8a6e711522ff (patch) | |
tree | 508760dfe37e2fa864b2ee74914a979516a344fc /source/blender/makesdna/DNA_action_types.h | |
parent | 051e186d5c61dccfc776b8da9b83c598421be4e7 (diff) |
Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
Diffstat (limited to 'source/blender/makesdna/DNA_action_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_action_types.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h index 1691038e13c..6913f3382e1 100644 --- a/source/blender/makesdna/DNA_action_types.h +++ b/source/blender/makesdna/DNA_action_types.h @@ -4,7 +4,7 @@ * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. + * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -187,8 +187,8 @@ typedef enum eMotionPaths_BakeFlag { /* PoseChannel * - * A PoseChannel stores the results of Actions and transform information - * with respect to the restposition of Armature bones + * A PoseChannel stores the results of Actions and transform information + * with respect to the restposition of Armature bones */ typedef struct bPoseChannel { struct bPoseChannel *next, *prev; @@ -474,14 +474,14 @@ typedef enum eItasc_Solver { /* Action-Channel Group (agrp) * - * These are stored as a list per-Action, and are only used to - * group that Action's channels in an Animation Editor. + * These are stored as a list per-Action, and are only used to + * group that Action's channels in an Animation Editor. * * Even though all FCurves live in a big list per Action, each group they are in also * holds references to the achans within that list which belong to it. Care must be taken to * ensure that action-groups never end up being the sole 'owner' of a channel. - * - * This is also exploited for bone-groups. Bone-Groups are stored per bPose, and are used + * + * This is also exploited for bone-groups. Bone-Groups are stored per bPose, and are used * primarily to color bones in the 3d-view. There are other benefits too, but those are mostly related * to Action-Groups. * @@ -528,13 +528,13 @@ typedef enum eActionGroup_Flag { /* Action - reusable F-Curve 'bag' (act) * - * This contains F-Curves that may affect settings from more than one ID blocktype and/or - * datablock (i.e. sub-data linked/used directly to the ID block that the animation data is linked to), + * This contains F-Curves that may affect settings from more than one ID blocktype and/or + * datablock (i.e. sub-data linked/used directly to the ID block that the animation data is linked to), * but with the restriction that the other unrelated data (i.e. data that is not directly used or linked to * by the source ID block). * - * It serves as a 'unit' of reusable animation information (i.e. keyframes/motion data), that - * affects a group of related settings (as defined by the user). + * It serves as a 'unit' of reusable animation information (i.e. keyframes/motion data), that + * affects a group of related settings (as defined by the user). */ typedef struct bAction { ID id; /* ID-serialisation for relinking */ @@ -733,14 +733,14 @@ typedef enum eAnimEdit_AutoSnap { /* WARNING: Action Channels are now deprecated... they were part of the old animation system! * (ONLY USED FOR DO_VERSIONS...) - * - * Action Channels belong to Actions. They are linked with an IPO block, and can also own - * Constraint Channels in certain situations. + * + * Action Channels belong to Actions. They are linked with an IPO block, and can also own + * Constraint Channels in certain situations. * * Action-Channels can only belong to one group at a time, but they still live the Action's * list of achans (to preserve backwards compatibility, and also minimize the code * that would need to be recoded). Grouped achans are stored at the start of the list, according - * to the position of the group in the list, and their position within the group. + * to the position of the group in the list, and their position within the group. */ typedef struct bActionChannel { struct bActionChannel *next, *prev; |