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authorJoshua Leung <aligorith@gmail.com>2010-02-17 15:03:23 +0300
committerJoshua Leung <aligorith@gmail.com>2010-02-17 15:03:23 +0300
commit779078000603881d20c944dc0f8b101a07f6b751 (patch)
tree6d790e62fbf8631d255303721b6f655b61b13fb9 /source/blender/makesdna/DNA_action_types.h
parent2eeef0ba7b5a0c3f2117ba04ef2accf892418e13 (diff)
Animation Editors: DopeSheet filter for Object-level animation
Added a new option to filter the out Object-level (i.e. transforms, object visibility/settings, and also bone animation) animation data from the channels list. As most of these settings are transforms, I've used the transform manipulator icon and named the RNA setting display_transforms. This is useful when trying to filter out only material animation data for example, as requested by Colin.
Diffstat (limited to 'source/blender/makesdna/DNA_action_types.h')
-rw-r--r--source/blender/makesdna/DNA_action_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index f76a7f6140e..91d3a7901c4 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -526,6 +526,7 @@ typedef enum eDopeSheet_FilterFlag {
/* datatype-based filtering */
ADS_FILTER_NOSHAPEKEYS = (1<<6),
ADS_FILTER_NOMESH = (1<<7),
+ ADS_FILTER_NOOBJ = (1<<8), /* for animdata on object level, if we only want to concentrate on materials/etc. */
// NOTE: there are a few more spaces for datablock filtering here...
ADS_FILTER_NOCAM = (1<<10),
ADS_FILTER_NOMAT = (1<<11),