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authorMatt Ebb <matt@mke3.net>2009-11-11 08:03:49 +0300
committerMatt Ebb <matt@mke3.net>2009-11-11 08:03:49 +0300
commitbf50cc8b3991f2705f3db0f7a1fb5b4b52e4cbef (patch)
treec014b34b4491d0805416fdc06fdc989992b975c5 /source/blender/makesdna/DNA_action_types.h
parent792c4d602db232f2c0027f4e7d2d15ef4370b5f7 (diff)
Added compositing node support to the animation editors
Now when nodes are keyed, they will show up in the dopesheet/graph editor/etc in a new 'Nodetree' category. Still a major problem left, nodes need unique names in order for the rna paths to hold animation data properly...
Diffstat (limited to 'source/blender/makesdna/DNA_action_types.h')
-rw-r--r--source/blender/makesdna/DNA_action_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index aed0d4e80a7..5f6d8ef375a 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -446,6 +446,7 @@ typedef enum DOPESHEET_FILTERFLAG {
ADS_FILTER_NOPART = (1<<16),
ADS_FILTER_NOMBA = (1<<17),
ADS_FILTER_NOARM = (1<<18),
+ ADS_FILTER_NONTREE = (1<<19),
/* NLA-specific filters */
ADS_FILTER_NLA_NOACT = (1<<20), /* if the AnimData block has no NLA data, don't include to just show Action-line */