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authorJoshua Leung <aligorith@gmail.com>2009-05-18 06:25:33 +0400
committerJoshua Leung <aligorith@gmail.com>2009-05-18 06:25:33 +0400
commitd128e1656169db09efb6cc11208cc98f5bbc54bc (patch)
treea8fe83708df15312b4f05d107b4fc35264bc5caf /source/blender/makesdna/DNA_action_types.h
parente67e7049f9413cc070a2b2f8818ead00fb789a1c (diff)
2.5 - Bones can now have custom properties (as ID-Props)
Still need to find a way to enable RNA access for these though, since RNA access to ID-Props stored in data seems to be broken...
Diffstat (limited to 'source/blender/makesdna/DNA_action_types.h')
-rw-r--r--source/blender/makesdna/DNA_action_types.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index cf54d69bb8b..7e54045b5e4 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -52,6 +52,9 @@ struct Object;
*/
typedef struct bPoseChannel {
struct bPoseChannel *next, *prev;
+
+ IDProperty *prop; /* User-Defined Properties on this PoseChannel */
+
ListBase constraints;/* Constraints that act on this PoseChannel */
char name[32]; /* Channels need longer names than normal blender objects */
@@ -419,3 +422,4 @@ typedef enum ACHAN_FLAG {
#endif
+