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authorCampbell Barton <ideasman42@gmail.com>2019-04-21 18:42:45 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-21 23:30:08 +0300
commit66c3a7c5502815af082feee73165d144bee78fb1 (patch)
tree96bc55293f171bab7238d60616cdeb23fc2f763b /source/blender/makesdna/DNA_action_types.h
parente9a01c1d2f6edaf2902f82c73c98ff7d25627878 (diff)
Cleanup: comments (long lines) in makesdna
Diffstat (limited to 'source/blender/makesdna/DNA_action_types.h')
-rw-r--r--source/blender/makesdna/DNA_action_types.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index 01f1dc42c44..49bd05913cd 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -574,8 +574,8 @@ typedef enum eItasc_Solver {
* ensure that action-groups never end up being the sole 'owner' of a channel.
*
* This is also exploited for bone-groups. Bone-Groups are stored per bPose, and are used
- * primarily to color bones in the 3d-view. There are other benefits too, but those are mostly related
- * to Action-Groups.
+ * primarily to color bones in the 3d-view. There are other benefits too, but those are mostly
+ * related to Action-Groups.
*
* Note that these two uses each have their own RNA 'ActionGroup' and 'BoneGroup'.
*/
@@ -630,13 +630,13 @@ typedef enum eActionGroup_Flag {
/* Action - reusable F-Curve 'bag' (act)
*
- * This contains F-Curves that may affect settings from more than one ID blocktype and/or
- * datablock (i.e. sub-data linked/used directly to the ID block that the animation data is linked to),
- * but with the restriction that the other unrelated data (i.e. data that is not directly used or linked to
- * by the source ID block).
+ * This contains F-Curves that may affect settings from more than one ID blocktype and/or datablock
+ * (i.e. sub-data linked/used directly to the ID block that the animation data is linked to),
+ * but with the restriction that the other unrelated data (i.e. data that is not directly used or
+ * linked to by the source ID block).
*
- * It serves as a 'unit' of reusable animation information (i.e. keyframes/motion data), that
- * affects a group of related settings (as defined by the user).
+ * It serves as a 'unit' of reusable animation information (i.e. keyframes/motion data),
+ * that affects a group of related settings (as defined by the user).
*/
typedef struct bAction {
/** ID-serialisation for relinking. */