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authorThomas Szepe <HG1_public@gmx.net>2015-10-11 14:41:38 +0300
committerThomas Szepe <HG1_public@gmx.net>2015-10-11 14:41:38 +0300
commitd1ee195260c3676eb822a0025167ea8a785ccfa5 (patch)
treeff802b3305d64fa02dd85f2f0bca51c2522703f5 /source/blender/makesdna/DNA_actuator_types.h
parent3748bbf2d9e4dfa611e6a94b5497a0a7a376211d (diff)
BGE: Adding a screenshot function to game actuator
Extending the existing game actuator with a screenshot function, to give also non programmers the ability to take screenshots in the BGE. Reviewers: lordloki, campbellbarton, moguri Reviewed By: lordloki, moguri Subscribers: lordloki, Genome36 Projects: #game_engine Differential Revision: https://developer.blender.org/D651
Diffstat (limited to 'source/blender/makesdna/DNA_actuator_types.h')
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index 9af0c1dac10..59a058925a6 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -512,6 +512,7 @@ typedef struct bActuator {
#define ACT_GAME_QUIT 3
#define ACT_GAME_SAVECFG 4
#define ACT_GAME_LOADCFG 5
+#define ACT_GAME_SCREENSHOT 6
/* visibilityact->flag */
/* Set means the object will become invisible */