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author | Thomas Szepe <HG1_public@gmx.net> | 2015-10-11 14:41:38 +0300 |
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committer | Thomas Szepe <HG1_public@gmx.net> | 2015-10-11 14:41:38 +0300 |
commit | d1ee195260c3676eb822a0025167ea8a785ccfa5 (patch) | |
tree | ff802b3305d64fa02dd85f2f0bca51c2522703f5 /source/blender/makesdna/DNA_actuator_types.h | |
parent | 3748bbf2d9e4dfa611e6a94b5497a0a7a376211d (diff) |
BGE: Adding a screenshot function to game actuator
Extending the existing game actuator with a screenshot function, to give also non programmers the ability to take screenshots in the BGE.
Reviewers: lordloki, campbellbarton, moguri
Reviewed By: lordloki, moguri
Subscribers: lordloki, Genome36
Projects: #game_engine
Differential Revision: https://developer.blender.org/D651
Diffstat (limited to 'source/blender/makesdna/DNA_actuator_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_actuator_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h index 9af0c1dac10..59a058925a6 100644 --- a/source/blender/makesdna/DNA_actuator_types.h +++ b/source/blender/makesdna/DNA_actuator_types.h @@ -512,6 +512,7 @@ typedef struct bActuator { #define ACT_GAME_QUIT 3 #define ACT_GAME_SAVECFG 4 #define ACT_GAME_LOADCFG 5 +#define ACT_GAME_SCREENSHOT 6 /* visibilityact->flag */ /* Set means the object will become invisible */ |