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authorBenoit Bolsee <benoit.bolsee@online.be>2008-10-01 23:16:13 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-10-01 23:16:13 +0400
commit8550c2b594fb1a2544b77b7f3abec84b29b1745d (patch)
treecf54081e1efe46327c6125297da4e829cabe283b /source/blender/makesdna/DNA_actuator_types.h
parent611b4b383ab56c92a3d09e670773cb66a7b61ad6 (diff)
BGE patch: new force field constraint actuator
A new type of constraint actuator is available: Force field. It provides a very similar service to the Fh material feature but with some specificities: - It is defined at the object level: each object can have different settings and you don't need to use material. - It can be applied in all 6 directions and not just -Z. - It can be enabled/disabled easily (it's an actuator). - You can have multiple force fields active at the same time on the same object in different direction (think of a space ship in a tunnel with a repulsive force field on each wall). - You can have a different damping for the rotation. Besides that it provides the same dynamic behavior and the parameters are self explanatory. It works by adapting the linear and angular velocity: the dynamic is independent of the mass. It is compatible with all other motion actuators. Note: linear and anysotropic friction is not yet implemented, the only friction will come from the object damping parameters. Support for friction will be added in a future revision.
Diffstat (limited to 'source/blender/makesdna/DNA_actuator_types.h')
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index 2487216f764..0af1ec0a2c7 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -369,6 +369,7 @@ typedef struct FreeCamera {
#define ACT_CONST_PERMANENT 256
#define ACT_CONST_DISTANCE 512
#define ACT_CONST_LOCAL 1024
+#define ACT_CONST_DOROTFH 2048
/* constraint mode */
#define ACT_CONST_DIRPX 1
@@ -382,6 +383,7 @@ typedef struct FreeCamera {
#define ACT_CONST_TYPE_LOC 0
#define ACT_CONST_TYPE_DIST 1
#define ACT_CONST_TYPE_ORI 2
+#define ACT_CONST_TYPE_FH 3
/* editObjectActuator->type */
#define ACT_EDOB_ADD_OBJECT 0