Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBenoit Bolsee <benoit.bolsee@online.be>2009-01-15 01:33:39 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2009-01-15 01:33:39 +0300
commit509ca83ef1d10fab4903981714cfab3719280e04 (patch)
tree0b065c5d22bb511a148db43ba260e98195f5c155 /source/blender/makesdna/DNA_actuator_types.h
parent00c12e09066c551e3ae8ee6da3cb85fb3bcf90f8 (diff)
BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
Diffstat (limited to 'source/blender/makesdna/DNA_actuator_types.h')
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index 43dada97d0e..48432b8c6e2 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -82,7 +82,7 @@ typedef struct bEditObjectActuator {
char name[32];
float linVelocity[3]; /* initial lin. velocity on creation */
float angVelocity[3]; /* initial ang. velocity on creation */
- float pad;
+ float mass;
short localflag; /* flag for the lin & ang. vel: apply locally */
short dyn_operation;
} bEditObjectActuator;