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authorMitchell Stokes <mogurijin@gmail.com>2011-07-03 05:59:17 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-07-03 05:59:17 +0400
commit5f4f75c51a511f4f190c16eedfc4c04c3b9aa387 (patch)
tree9c226d26639fdeb1c4b546183f4178979e7b93cb /source/blender/makesdna/DNA_actuator_types.h
parent8c3f2923fdc0626d4c2e7f6307c1ec4fd0e8c7f3 (diff)
BGE Animations: Adding in layer weights to allow for layer blending.
Diffstat (limited to 'source/blender/makesdna/DNA_actuator_types.h')
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index 071f66cddd6..93db8340aac 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -59,8 +59,9 @@ typedef struct bActionActuator {
short layer; /* Animation layer */
short end_reset; /* Ending the actuator (negative pulse) wont reset the the action to its starting frame */
short strideaxis; /* Displacement axis */
- short pad[3];
+ short pad;
float stridelength; /* Displacement incurred by cycle */ // not in use
+ float layer_weight; /* How much of the previous layer to use for blending. (<0 = disable, 0 = add mode) */
} bActionActuator;
typedef struct Sound3D