diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2012-01-11 11:27:39 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2012-01-11 11:27:39 +0400 |
commit | 782f0b63829a2c257a6e2942c49882f7fe04c33c (patch) | |
tree | b7d421c7d4560167b8f71b4fb2d2fd2ad2d59daf /source/blender/makesdna/DNA_actuator_types.h | |
parent | 0effb45d58b75d96f8bc1be74affc43e99fe2a92 (diff) |
bge camera actuator: -X and -Y axis
The camera actuator only allows to look the object from its front face.
Given that Blender takes -Y as the default forward orientation, the current
functionality doesn't let a camera to track an actor from behind.
This patch allows for -X and -Y axis tracking. This way a camera over the
shoulders of a character is possible (without resorting to rotate the
mesh/armature original orientation.
- patch reviewed by Campbell Barton, thanks
Diffstat (limited to 'source/blender/makesdna/DNA_actuator_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_actuator_types.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h index a4280a6e463..076910ade1f 100644 --- a/source/blender/makesdna/DNA_actuator_types.h +++ b/source/blender/makesdna/DNA_actuator_types.h @@ -520,10 +520,6 @@ typedef struct bActuator { #define ACT_STATE_REMOVE 2 #define ACT_STATE_CHANGE 3 -/* cameraactuator->axis */ -#define ACT_CAMERA_X (float)'x' -#define ACT_CAMERA_Y (float)'y' - /* steeringactuator->type */ #define ACT_STEERING_SEEK 0 #define ACT_STEERING_FLEE 1 |