diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2011-07-03 05:59:17 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-07-03 05:59:17 +0400 |
commit | 5f4f75c51a511f4f190c16eedfc4c04c3b9aa387 (patch) | |
tree | 9c226d26639fdeb1c4b546183f4178979e7b93cb /source/blender/makesdna/DNA_actuator_types.h | |
parent | 8c3f2923fdc0626d4c2e7f6307c1ec4fd0e8c7f3 (diff) |
BGE Animations: Adding in layer weights to allow for layer blending.
Diffstat (limited to 'source/blender/makesdna/DNA_actuator_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_actuator_types.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h index 071f66cddd6..93db8340aac 100644 --- a/source/blender/makesdna/DNA_actuator_types.h +++ b/source/blender/makesdna/DNA_actuator_types.h @@ -59,8 +59,9 @@ typedef struct bActionActuator { short layer; /* Animation layer */ short end_reset; /* Ending the actuator (negative pulse) wont reset the the action to its starting frame */ short strideaxis; /* Displacement axis */ - short pad[3]; + short pad; float stridelength; /* Displacement incurred by cycle */ // not in use + float layer_weight; /* How much of the previous layer to use for blending. (<0 = disable, 0 = add mode) */ } bActionActuator; typedef struct Sound3D |