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author | Campbell Barton <ideasman42@gmail.com> | 2010-12-06 10:45:07 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-12-06 10:45:07 +0300 |
commit | 4dceafc928ff2fdb0fcf609759cdd02401bedfd5 (patch) | |
tree | db1a2e45b6c2e22b55eec18d8dd9a1b41dfb2e72 /source/blender/makesdna/DNA_actuator_types.h | |
parent | 5c8dfc1d519076140a9decba576a965e01fbd5a2 (diff) |
bugfix [#24995] Object rotation seems to be applied incorrectly
- Object actuator rotation was being scaled by: (1/0.02)*2*PI/360 == 0.872, since revision 2.
- Remove scaling and use do_versions to adjust existing files.
Diffstat (limited to 'source/blender/makesdna/DNA_actuator_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_actuator_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h index 76bb9a5f96f..077c62943e0 100644 --- a/source/blender/makesdna/DNA_actuator_types.h +++ b/source/blender/makesdna/DNA_actuator_types.h @@ -112,7 +112,7 @@ typedef struct bObjectActuator { short damping; float forceloc[3], forcerot[3]; float pad[3], pad1[3]; - float dloc[3], drot[3]; + float dloc[3], drot[3]; /* angle in radians */ float linearvelocity[3], angularvelocity[3]; struct Object *reference; } bObjectActuator; |