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authorCampbell Barton <ideasman42@gmail.com>2010-12-06 10:45:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-12-06 10:45:07 +0300
commit4dceafc928ff2fdb0fcf609759cdd02401bedfd5 (patch)
treedb1a2e45b6c2e22b55eec18d8dd9a1b41dfb2e72 /source/blender/makesdna/DNA_actuator_types.h
parent5c8dfc1d519076140a9decba576a965e01fbd5a2 (diff)
bugfix [#24995] Object rotation seems to be applied incorrectly
- Object actuator rotation was being scaled by: (1/0.02)*2*PI/360 == 0.872, since revision 2. - Remove scaling and use do_versions to adjust existing files.
Diffstat (limited to 'source/blender/makesdna/DNA_actuator_types.h')
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index 76bb9a5f96f..077c62943e0 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -112,7 +112,7 @@ typedef struct bObjectActuator {
short damping;
float forceloc[3], forcerot[3];
float pad[3], pad1[3];
- float dloc[3], drot[3];
+ float dloc[3], drot[3]; /* angle in radians */
float linearvelocity[3], angularvelocity[3];
struct Object *reference;
} bObjectActuator;