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authorBenoit Bolsee <benoit.bolsee@online.be>2008-06-23 19:32:44 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-06-23 19:32:44 +0400
commit75e22a1917fb638a67d475b224cb6e368e821783 (patch)
tree3026b6fa8be1cb2f7a4f2e99c1c3535cceca27da /source/blender/makesdna/DNA_actuator_types.h
parentcb6fd8927cbdc12b299a1ccaea4321ddf162dd4d (diff)
BGE patch #14386: Action Actuator Current Frame Prop. This patch is very usefull for action feedback logic: a sensor on the property can be used to detect a certain moment in the action and trigger more stuff. The property must be on float type for best results
Diffstat (limited to 'source/blender/makesdna/DNA_actuator_types.h')
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index 417ba540e2c..70d603a6ed9 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -50,6 +50,7 @@ typedef struct bActionActuator {
short type, flag; /* Playback type */
int sta, end; /* Start & End frames */
char name[32]; /* For property-driven playback */
+ char frameProp[32]; /* Set this property to the actions current frame */
int blendin; /* Number of frames of blending */
short priority; /* Execution priority */
short strideaxis; /* Displacement axis */