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authorDalai Felinto <dfelinto@gmail.com>2010-05-05 01:31:46 +0400
committerDalai Felinto <dfelinto@gmail.com>2010-05-05 01:31:46 +0400
commit74f5a0928f1838045741d3c6eb8dcd0f4b6c24cc (patch)
tree84657d0293222456bc25c89aa7922e2f561e7c8f /source/blender/makesdna/DNA_actuator_types.h
parentf721447f229c31a6103a30e7340810fc0809e0c6 (diff)
BGE Logic UI: more actuators + almost all sensors
* Matt, I'm marking some "property" rna properties that will need some speacial lookup. Talking with Campbell we thought that it will be nice to have the lookup with autocomplete for the properties, but giving you the freedom to type whatever prop_name you want (so you can use python created properties). That way we would still store it as a string. Whenever the property doesn't exist (or was renamed, therefore can't be found) the property name tints in red ... Is that possible? * Matt: in draw_actuator_random I used a uiItemL for one of the modes. Is there another way to do that (having the label in the rna file?). I noticed draw_nodes has some cases of that as well. * Andrea, the actuator_game property filename (in rna_actuator) is the one that needs to open the filebrowser but saving the result as relative path (or to have relative path as the default in this case)
Diffstat (limited to 'source/blender/makesdna/DNA_actuator_types.h')
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index a59b748945f..e4b17d33dac 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -95,7 +95,7 @@ typedef struct bSceneActuator {
typedef struct bPropertyActuator {
int pad, type;
char name[32], value[32];
- struct Object *ob; // not in use anymore
+ struct Object *ob;
} bPropertyActuator;
typedef struct bObjectActuator {