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author | Campbell Barton <ideasman42@gmail.com> | 2008-09-12 06:15:16 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-09-12 06:15:16 +0400 |
commit | 0dea748e01dab697d2f8ac245bbd5e925cd732ce (patch) | |
tree | 4699d5a262f3ff2a78643fd35243f0225b9397b3 /source/blender/makesdna/DNA_actuator_types.h | |
parent | 75841bc97f82836e7af5524b79220b984da3b4f8 (diff) |
save and load configuration actuator, (option in game actuator menu)
saves a marshal'd GameLogic.globalDict to the blendfile path with the blend extension replaced with bgeconf
Use this in YoFrankie to save keyboard layout and graphics quality settings.
Diffstat (limited to 'source/blender/makesdna/DNA_actuator_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_actuator_types.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h index ca0ad06eac3..750bdf2cfff 100644 --- a/source/blender/makesdna/DNA_actuator_types.h +++ b/source/blender/makesdna/DNA_actuator_types.h @@ -445,6 +445,8 @@ typedef struct FreeCamera { #define ACT_GAME_START 1 #define ACT_GAME_RESTART 2 #define ACT_GAME_QUIT 3 +#define ACT_GAME_SAVECFG 4 +#define ACT_GAME_LOADCFG 5 /* visibilityact->flag */ /* Set means the object will become invisible */ |