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author | Dalai Felinto <dfelinto@gmail.com> | 2010-05-06 16:01:44 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2010-05-06 16:01:44 +0400 |
commit | 092bd9f300d39ae3df353b41dc27ff059ae9b4eb (patch) | |
tree | 29b5bf41ec55695d5c160f0ee18bda641a70e3dc /source/blender/makesdna/DNA_actuator_types.h | |
parent | cbf7d507c54b21140fb3a5334ae7d971096d3497 (diff) |
Logic UI: actuators - action+rna 100%, sound 100%, constraint+rna 50%
Notes:
1) I had to pass Context to the draw_actuator_sound in order to access the open_sound_operator
uiTemplateID(layout, C, ptr, "sound", NULL, "SOUND_OT_open", NULL);
According to Campbell they are better ways to do that (mdef bind for reference). but for now it works.
2) for the record: action actuator is equal to shape actuator (but runs in armature)
3) in Constraint Actuator I think I should unify all the limit_loc_max_, loc_min, ... properties. I was thinking about replacing it with a single limit_loc_max, limit_loc_min, range, distance, and use get/set funcs to find the correct one.
Diffstat (limited to 'source/blender/makesdna/DNA_actuator_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_actuator_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h index e4b17d33dac..923f7f232e0 100644 --- a/source/blender/makesdna/DNA_actuator_types.h +++ b/source/blender/makesdna/DNA_actuator_types.h @@ -351,6 +351,7 @@ typedef struct FreeCamera { #define ACT_PROP_TOGGLE 3 /* constraint flag */ +#define ACT_CONST_NONE 0 #define ACT_CONST_LOCX 1 #define ACT_CONST_LOCY 2 #define ACT_CONST_LOCZ 4 |