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authorCampbell Barton <ideasman42@gmail.com>2012-03-03 15:45:08 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-03 15:45:08 +0400
commit9d49fa0e6373d78c794e8472ed3f527392dfabcd (patch)
treefdbbdad43aa2c0ed8983721351b26f94e06e7c78 /source/blender/makesdna/DNA_anim_types.h
parent1f928833f3677fa47a10099205c9f7ffa9adfadb (diff)
style cleanup - spelling corrections & update some incorrect comments.
Diffstat (limited to 'source/blender/makesdna/DNA_anim_types.h')
-rw-r--r--source/blender/makesdna/DNA_anim_types.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_anim_types.h b/source/blender/makesdna/DNA_anim_types.h
index 0f62348f418..f930de8db06 100644
--- a/source/blender/makesdna/DNA_anim_types.h
+++ b/source/blender/makesdna/DNA_anim_types.h
@@ -528,7 +528,7 @@ typedef struct AnimMapPair {
/* Retargetting Information for Actions
*
- * This should only be used if it is strictly necessary (i.e. user will need to explictly
+ * This should only be used if it is strictly necessary (i.e. user will need to explicitly
* add this when they find that some channels do not match, or motion is not going to right
* places). When executing an action, this will be checked to see if it provides any useful
* remaps for the given paths.
@@ -661,7 +661,7 @@ typedef enum eNlaStrip_Type {
/* NLA Track (nlt)
*
- * A track groups a bunch of 'strips', which should form a continous set of
+ * A track groups a bunch of 'strips', which should form a continuous set of
* motion, on top of which other such groups can be layered. This should allow
* for animators to work in a non-destructive manner, layering tweaks, etc. over
* 'rough' blocks of their work.