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authorJoshua Leung <aligorith@gmail.com>2009-08-03 03:31:18 +0400
committerJoshua Leung <aligorith@gmail.com>2009-08-03 03:31:18 +0400
commit9a8b01218f9a9e394a810b6f55eaf0580de840f3 (patch)
tree0415e338c41ffe0206597066713bb51de4b40723 /source/blender/makesdna/DNA_anim_types.h
parent262a76812e132f57b8aa5eece17b1bad5889ec73 (diff)
2.5 - Bones with "Euler" rotations can now have their rotation keyframed properly using built-in keyingsets (i.e. the IKEY menu in 3D-View)
Diffstat (limited to 'source/blender/makesdna/DNA_anim_types.h')
-rw-r--r--source/blender/makesdna/DNA_anim_types.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_anim_types.h b/source/blender/makesdna/DNA_anim_types.h
index 0f5129a6c25..f75ed273164 100644
--- a/source/blender/makesdna/DNA_anim_types.h
+++ b/source/blender/makesdna/DNA_anim_types.h
@@ -631,6 +631,8 @@ typedef enum eKSP_TemplateTypes {
KSP_TEMPLATE_PCHAN = (1<<1), /* #pch - selected posechannel */
KSP_TEMPLATE_CONSTRAINT = (1<<2), /* #con - active only */
KSP_TEMPLATE_NODE = (1<<3), /* #nod - selected node */
+
+ KSP_TEMPLATE_PCHAN_ROT = (1<<16), /* modify rotation paths based on rotation mode of Pose Channel */
} eKSP_TemplateTypes;
/* ---------------- */