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authorCampbell Barton <ideasman42@gmail.com>2012-03-09 22:28:30 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-09 22:28:30 +0400
commit89a963fb7fdff543b77de790355b9dac3019bd33 (patch)
tree4e1d2245e20f8c21625e99d771776f66c233a0de /source/blender/makesdna/DNA_armature_types.h
parentde4bd55e01bc574c13977537ace1a0901dcfcaf0 (diff)
style cleanup: comment blocks
Diffstat (limited to 'source/blender/makesdna/DNA_armature_types.h')
-rw-r--r--source/blender/makesdna/DNA_armature_types.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h
index f915b75a77f..b8b1f7d8b70 100644
--- a/source/blender/makesdna/DNA_armature_types.h
+++ b/source/blender/makesdna/DNA_armature_types.h
@@ -36,13 +36,13 @@
struct AnimData;
/* this system works on different transformation space levels;
-
-1) Bone Space; with each Bone having own (0,0,0) origin
-2) Armature Space; the rest position, in Object space, Bones Spaces are applied hierarchical
-3) Pose Space; the animation position, in Object space
-4) World Space; Object matrix applied to Pose or Armature space
-
-*/
+ *
+ * 1) Bone Space; with each Bone having own (0,0,0) origin
+ * 2) Armature Space; the rest position, in Object space, Bones Spaces are applied hierarchical
+ * 3) Pose Space; the animation position, in Object space
+ * 4) World Space; Object matrix applied to Pose or Armature space
+ *
+ */
typedef struct Bone {
struct Bone *next, *prev; /* Next/prev elements within this list */