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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-11-01 15:55:47 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-11-01 15:55:47 +0300
commit0ca5c98f2383b38bb3aa49e37be3f76074b0ca34 (patch)
tree472b9a17aa09d8795e70c85a6abaf544a41ccf12 /source/blender/makesdna/DNA_armature_types.h
parentc5d2be76d771ed4ddf68a3f10b1b87bbeeb3d296 (diff)
Hinge Bone Transform
==================== This changes the way hinge bones are transformed when their parent bones are also selected. Before it just disabled transform for these, now they are rotated and scaled as well, but without influencing the transform center, which gives behaviour as if they were regular bones.
Diffstat (limited to 'source/blender/makesdna/DNA_armature_types.h')
-rw-r--r--source/blender/makesdna/DNA_armature_types.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h
index 1fc50f4eec4..9f64a31c90c 100644
--- a/source/blender/makesdna/DNA_armature_types.h
+++ b/source/blender/makesdna/DNA_armature_types.h
@@ -148,5 +148,7 @@ typedef struct bArmature {
#define BONE_NO_DEFORM 4096
/* set to prevent destruction of its unkeyframed pose (after transform) */
#define BONE_UNKEYED 8192
+ /* set to prevent hinge child bones from influencing the transform center */
+#define BONE_HINGE_CHILD_TRANSFORM 16384
#endif