diff options
author | Ton Roosendaal <ton@blender.org> | 2006-11-11 19:45:17 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-11-11 19:45:17 +0300 |
commit | feb210f08ebd5d6283624996883719b00fa590eb (patch) | |
tree | f08814d79d54c87810a320a0f6f101ba5e1a1175 /source/blender/makesdna/DNA_armature_types.h | |
parent | 97f892b86b9b31e8165c27c698da7996dfd2d0a2 (diff) |
Experimental feature, especially for the animation department:
THE OBJECT PROXY
Or simple said; local control of referenced data from libraries.
Having library files with references is a very common studio setup, and
Blender did do quite well in that area. Were it not that for character
setups it was impossible to use still.
This commit will enable a full rig+character to remain in the library,
and still have - under strict control - local access for animation edits.
Full log:
http://www.blender3d.org/cms/Proxy_Objects.824.0.html
Diffstat (limited to 'source/blender/makesdna/DNA_armature_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_armature_types.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h index 0b59173afa7..cfcdd4ec959 100644 --- a/source/blender/makesdna/DNA_armature_types.h +++ b/source/blender/makesdna/DNA_armature_types.h @@ -76,8 +76,10 @@ typedef struct bArmature { ListBase chainbase; int flag; int drawtype; - short deformflag, layer; + short deformflag, pad1; + short layer, layer_protected; /* for buttons to work, both variables in this order together */ short ghostep, ghostsize; + int pad2; }bArmature; /* armature->flag */ |