diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-02-13 09:44:51 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-02-13 09:44:51 +0300 |
commit | fea335fe8bd01675243953e41f59f156e44f1e94 (patch) | |
tree | 7d14301caa35270b4a3077340f4a33814d683d12 /source/blender/makesdna/DNA_armature_types.h | |
parent | 474947c465d5c78b548669795095663b4970b718 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/makesdna/DNA_armature_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_armature_types.h | 37 |
1 files changed, 20 insertions, 17 deletions
diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h index de2d56bb264..09304ce09f2 100644 --- a/source/blender/makesdna/DNA_armature_types.h +++ b/source/blender/makesdna/DNA_armature_types.h @@ -42,23 +42,23 @@ struct AnimData; */ typedef struct Bone { - /** Next/prev elements within this list. */ + /** Next/previous elements within this list. */ struct Bone *next, *prev; /** User-Defined Properties on this Bone. */ IDProperty *prop; - /** Parent (ik parent if appropriate flag is set. */ + /** Parent (IK parent if appropriate flag is set). */ struct Bone *parent; - /** Children . */ + /** Children. */ ListBase childbase; - /** Name of the bone - must be unique within the armature, MAXBONENAME. */ + /** Name of the bone - must be unique within the armature, MAXBONENAME. */ char name[64]; - /** roll is input for editmode, length calculated. */ + /** Roll is input for edit-mode, length calculated. */ float roll; float head[3]; - /** head/tail and roll in Bone Space . */ + /** Head/tail and roll in Bone Space. */ float tail[3]; - /** rotation derived from head/tail/roll. */ + /** Rotation derived from head/tail/roll. */ float bone_mat[3][3]; int flag; @@ -67,21 +67,24 @@ typedef struct Bone { char _pad[7]; float arm_head[3]; - /** head/tail in Armature Space (rest pos). */ + /** Head/tail in Armature Space (rest pose). */ float arm_tail[3]; - /** matrix: (bonemat(b)+head(b))*arm_mat(b-1), rest po.s*/ + /** Matrix: `(bonemat(b)+head(b))*arm_mat(b-1)`, rest pose. */ float arm_mat[4][4]; - /** Roll in Armature Space (rest pos). */ + /** Roll in Armature Space (rest pose). */ float arm_roll; - /** dist, weight: for non-deformgroup deforms. */ + /** dist, weight: for non-deformgroup deforms. */ float dist, weight; - /** width: for block bones. keep in this order, transform!. */ + /** width: for block bones. keep in this order, transform!. */ float xwidth, length, zwidth; - /** Radius for head/tail sphere, defining deform as well, parent->rad_tip overrides rad_head. */ + /** + * Radius for head/tail sphere, defining deform as well, + * `parent->rad_tip` overrides `rad_head`. + */ float rad_head, rad_tail; - /** Curved bones settings - these define the "restpose" for a curved bone. */ + /** Curved bones settings - these define the "rest-pose" for a curved bone. */ float roll1, roll2; float curve_in_x, curve_in_y; float curve_out_x, curve_out_y; @@ -90,11 +93,11 @@ typedef struct Bone { float scale_in_x, scale_in_y; float scale_out_x, scale_out_y; - /** patch for upward compat, UNUSED!. */ + /** Patch for upward compatibility, UNUSED! */ float size[3]; /** Layers that bone appears on. */ int layer; - /** for B-bones. */ + /** For B-bones. */ short segments; /** Type of next/prev bone handles. */ @@ -126,7 +129,7 @@ typedef struct bArmature { /** Active bone. */ Bone *act_bone; - /** Active editbone (in editmode). */ + /** Active edit-bone (in edit-mode). */ struct EditBone *act_edbone; /** ID data is older than edit-mode data (TODO: move to edit-mode struct). */ |