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author | Campbell Barton <ideasman42@gmail.com> | 2021-06-26 14:35:18 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-06-26 14:50:48 +0300 |
commit | f1e49038543cf75766f4a220f62cdc6cdbc0e27d (patch) | |
tree | 0cec2c64739a6a4ca246fe26bed6fe629ea315cb /source/blender/makesdna/DNA_armature_types.h | |
parent | fae5a907d4d1380f087f1226ebbd65d9d0718cc6 (diff) |
Cleanup: full sentences in comments, improve comment formatting
Diffstat (limited to 'source/blender/makesdna/DNA_armature_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_armature_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h index 0bb9a0837f1..f397b7f27b4 100644 --- a/source/blender/makesdna/DNA_armature_types.h +++ b/source/blender/makesdna/DNA_armature_types.h @@ -221,7 +221,7 @@ typedef enum eBone_Flag { BONE_TIPSEL = (1 << 2), /** Used instead of BONE_SELECTED during transform (clear before use) */ BONE_TRANSFORM = (1 << 3), - /** when bone has a parent, connect head of bone to parent's tail*/ + /** When bone has a parent, connect head of bone to parent's tail. */ BONE_CONNECTED = (1 << 4), /* 32 used to be quatrot, was always set in files, do not reuse unless you clear it always */ /** hidden Bones when drawing PoseChannels */ |