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authorCampbell Barton <ideasman42@gmail.com>2015-03-04 06:38:16 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-03-04 07:13:10 +0300
commitcf2876b77aaf84a50922f7398f89feaeb56bad0b (patch)
tree83dc6d710a485114e5d267ced2f19e91475c2626 /source/blender/makesdna/DNA_armature_types.h
parentd48c3666da8600ffbf60a803cbd47f593bdf14fa (diff)
Fix for snap to cursor /w parents (object/pose)
Also don't use pose-bone transform unless the user is in pose-mode.
Diffstat (limited to 'source/blender/makesdna/DNA_armature_types.h')
-rw-r--r--source/blender/makesdna/DNA_armature_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h
index b6d4a8c9db8..6b7e70f454b 100644
--- a/source/blender/makesdna/DNA_armature_types.h
+++ b/source/blender/makesdna/DNA_armature_types.h
@@ -188,7 +188,7 @@ typedef enum eBone_Flag {
BONE_SELECTED = (1 << 0),
BONE_ROOTSEL = (1 << 1),
BONE_TIPSEL = (1 << 2),
- BONE_TRANSFORM = (1 << 3), /* Used instead of BONE_SELECTED during transform */
+ BONE_TRANSFORM = (1 << 3), /* Used instead of BONE_SELECTED during transform (clear before use) */
BONE_CONNECTED = (1 << 4), /* when bone has a parent, connect head of bone to parent's tail*/
/* 32 used to be quatrot, was always set in files, do not reuse unless you clear it always */
BONE_HIDDEN_P = (1 << 6), /* hidden Bones when drawing PoseChannels */