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authorJoshua Leung <aligorith@gmail.com>2008-02-06 14:10:34 +0300
committerJoshua Leung <aligorith@gmail.com>2008-02-06 14:10:34 +0300
commit14ea52bdd8ecdcc0d7af8ec1b49c51779fc1a085 (patch)
tree51db2ae7b75389d23b761b9ca832e19c86b2ca30 /source/blender/makesdna/DNA_armature_types.h
parentf05778a980b823f556b94dd2ff7b37564a0d4437 (diff)
Bugfixes:
* Action Editor "Open/Close Level" now works with Action Groups. Groups have priority over Action Channels for collapsing/expanding. * Custom bone shapes using the new 'wire' option, were drawing with the wrong wireframe colour at times (i.e. when out of posemode, this happened quite often). * Fixed/added a few comments in various places
Diffstat (limited to 'source/blender/makesdna/DNA_armature_types.h')
-rw-r--r--source/blender/makesdna/DNA_armature_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h
index fc17ba62b44..fcc847a1b30 100644
--- a/source/blender/makesdna/DNA_armature_types.h
+++ b/source/blender/makesdna/DNA_armature_types.h
@@ -100,7 +100,7 @@ typedef enum eArmature_Flag {
ARM_MIRROR_EDIT = (1<<8),
ARM_AUTO_IK = (1<<9),
ARM_NO_CUSTOM = (1<<10), /* made option negative, for backwards compat */
- ARM_COL_CUSTOM = (1<<11), /* draw custom colours - not yet used... */
+ ARM_COL_CUSTOM = (1<<11), /* draw custom colours */
ARM_GHOST_ONLYSEL = (1<<12) /* when ghosting, only show selected bones (this should belong to ghostflag instead) */
} eArmature_Flag;