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authorMartin Poirier <theeth@yahoo.com>2008-11-11 00:23:54 +0300
committerMartin Poirier <theeth@yahoo.com>2008-11-11 00:23:54 +0300
commit3c698645400cfd4204e32656b8fa994a853c722d (patch)
treedb121da1ed23a79a5f81931427dce291b18f0f79 /source/blender/makesdna/DNA_armature_types.h
parent61a83d2fbadbaff39f72743d4a0a3c037cfcce8f (diff)
Chain rotations for objects and pose bones (for teamto)
This commit adds an exception for rotations (standard rotation and tracball) to still work on children of transformed objects and bones in an expected fashion. That is, you can select a chain of finger bones and rotate to flex them all at once. Notes: [1] This could be expended to other transformations if needed. [2] Center of transformation is determined using the same principle as hinge bones (transformed children aren't taken into account)
Diffstat (limited to 'source/blender/makesdna/DNA_armature_types.h')
-rw-r--r--source/blender/makesdna/DNA_armature_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h
index 0648c535353..93cb9f59860 100644
--- a/source/blender/makesdna/DNA_armature_types.h
+++ b/source/blender/makesdna/DNA_armature_types.h
@@ -156,6 +156,7 @@ typedef enum eBone_Flag {
BONE_DRAWWIRE = (1<<17), /* bone should be drawn as OB_WIRE, regardless of draw-types of view+armature */
BONE_NO_CYCLICOFFSET = (1<<18), /* when no parent, bone will not get cyclic offset */
BONE_EDITMODE_LOCKED = (1<<19), /* bone transforms are locked in EditMode */
+ BONE_TRANSFORM_CHILD = (1<<20), /* Indicates that a parent is also being transformed */
} eBone_Flag;
#endif