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authorMatt Ebb <matt@mke3.net>2009-09-21 10:43:20 +0400
committerMatt Ebb <matt@mke3.net>2009-09-21 10:43:20 +0400
commitfcab32fa206838caf1c45c0cdf5facc65e2d6918 (patch)
tree8919adf821400e8ddeb464c0ee45a513b2d4ac83 /source/blender/makesdna/DNA_armature_types.h
parentad7fab49d4346315cdb3db4bd087714ae45ffc89 (diff)
* Added AnimData for Armature data, for animating armature/bone settings.
This allows you to do funky things like animating the number of segments in a b-bone.
Diffstat (limited to 'source/blender/makesdna/DNA_armature_types.h')
-rw-r--r--source/blender/makesdna/DNA_armature_types.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h
index bb60fb107ff..590e7dadcdc 100644
--- a/source/blender/makesdna/DNA_armature_types.h
+++ b/source/blender/makesdna/DNA_armature_types.h
@@ -31,6 +31,8 @@
#include "DNA_listBase.h"
#include "DNA_ID.h"
+struct AnimData;
+
/* this system works on different transformation space levels;
1) Bone Space; with each Bone having own (0,0,0) origin
@@ -69,6 +71,7 @@ typedef struct Bone {
typedef struct bArmature {
ID id;
+ struct AnimData *adt;
ListBase bonebase;
ListBase chainbase;
ListBase *edbo; /* editbone listbase, we use pointer so we can check state */
@@ -102,7 +105,8 @@ typedef enum eArmature_Flag {
ARM_AUTO_IK = (1<<9),
ARM_NO_CUSTOM = (1<<10), /* made option negative, for backwards compat */
ARM_COL_CUSTOM = (1<<11), /* draw custom colours */
- ARM_GHOST_ONLYSEL = (1<<12) /* when ghosting, only show selected bones (this should belong to ghostflag instead) */
+ ARM_GHOST_ONLYSEL = (1<<12), /* when ghosting, only show selected bones (this should belong to ghostflag instead) */
+ ARM_DS_EXPAND = (1<<13)
} eArmature_Flag;
/* armature->drawtype */