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author | Campbell Barton <ideasman42@gmail.com> | 2019-11-07 08:52:03 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-11-07 08:56:21 +0300 |
commit | 79b703bb635ea719bbe31c1ece9884d2d298eaef (patch) | |
tree | 7ee7e896e8e66233f85dd425708a595f66607f48 /source/blender/makesdna/DNA_armature_types.h | |
parent | 85637311c28f49b55286d3287d4c7cefbcbca18a (diff) |
Fix T69822: Switching sculpt objects breaks undo
This introduces object mode tagging for data which hasn't yet been
written back to the ID data.
Now when selecting other sculpt objects, the original objects data is
flushed back to the ID before writing a memfile undo step.
Diffstat (limited to 'source/blender/makesdna/DNA_armature_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_armature_types.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h index 1b2345809ad..3bad2a04a65 100644 --- a/source/blender/makesdna/DNA_armature_types.h +++ b/source/blender/makesdna/DNA_armature_types.h @@ -126,6 +126,10 @@ typedef struct bArmature { /** Active editbone (in editmode). */ struct EditBone *act_edbone; + /** ID data is older than edit-mode data (TODO: move to edit-mode struct). */ + char needs_flush_to_id; + char _pad0[7]; + int flag; int drawtype; |