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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-09 22:28:30 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-09 22:28:30 +0400 |
commit | 89a963fb7fdff543b77de790355b9dac3019bd33 (patch) | |
tree | 4e1d2245e20f8c21625e99d771776f66c233a0de /source/blender/makesdna/DNA_armature_types.h | |
parent | de4bd55e01bc574c13977537ace1a0901dcfcaf0 (diff) |
style cleanup: comment blocks
Diffstat (limited to 'source/blender/makesdna/DNA_armature_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_armature_types.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h index f915b75a77f..b8b1f7d8b70 100644 --- a/source/blender/makesdna/DNA_armature_types.h +++ b/source/blender/makesdna/DNA_armature_types.h @@ -36,13 +36,13 @@ struct AnimData; /* this system works on different transformation space levels; - -1) Bone Space; with each Bone having own (0,0,0) origin -2) Armature Space; the rest position, in Object space, Bones Spaces are applied hierarchical -3) Pose Space; the animation position, in Object space -4) World Space; Object matrix applied to Pose or Armature space - -*/ + * + * 1) Bone Space; with each Bone having own (0,0,0) origin + * 2) Armature Space; the rest position, in Object space, Bones Spaces are applied hierarchical + * 3) Pose Space; the animation position, in Object space + * 4) World Space; Object matrix applied to Pose or Armature space + * + */ typedef struct Bone { struct Bone *next, *prev; /* Next/prev elements within this list */ |