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authorTon Roosendaal <ton@blender.org>2005-11-17 00:03:16 +0300
committerTon Roosendaal <ton@blender.org>2005-11-17 00:03:16 +0300
commit7a60679c7508c3701e16f9243c73477a666654ce (patch)
treeb26a3212b7030fdfed0dbec5315b8752126b7e54 /source/blender/makesdna/DNA_armature_types.h
parent6b407d488e936572c3a2cdefc4665258ced0743c (diff)
Added stepsize option for Pose ghosting draw. Patch provided by Roland
Hess. In a comment on maillist I already mentioned a weird 0.5 in the code, which I added to ensure correct rounding to integer frame numbers. With a variable step size however, this won't work properly. You could see it in the patch, because the ghost steps were animating.... they should remain frozen, looks much nicer then. So I've added some fmod voodoo here.
Diffstat (limited to 'source/blender/makesdna/DNA_armature_types.h')
-rw-r--r--source/blender/makesdna/DNA_armature_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h
index b31a803718e..77b8ffd2286 100644
--- a/source/blender/makesdna/DNA_armature_types.h
+++ b/source/blender/makesdna/DNA_armature_types.h
@@ -77,7 +77,7 @@ typedef struct bArmature {
int flag;
int drawtype;
int deformflag;
- short ghostep, pad;
+ short ghostep, ghostsize;
}bArmature;
/* armature->flag */