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authorTon Roosendaal <ton@blender.org>2010-12-12 21:16:54 +0300
committerTon Roosendaal <ton@blender.org>2010-12-12 21:16:54 +0300
commitba2edc007b0adcf422c97398ecd706e78c342044 (patch)
tree87a743e1cc699251ab323e4e967add97c376ac56 /source/blender/makesdna/DNA_armature_types.h
parent826cf81d34b7778b75fee93f1905e227ea9c0515 (diff)
Bugfix #25179
Armature properties: layer buttons now show which ones are in use, like object layers.
Diffstat (limited to 'source/blender/makesdna/DNA_armature_types.h')
-rw-r--r--source/blender/makesdna/DNA_armature_types.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h
index f6b61d5f2ba..108c0883f15 100644
--- a/source/blender/makesdna/DNA_armature_types.h
+++ b/source/blender/makesdna/DNA_armature_types.h
@@ -95,8 +95,7 @@ typedef struct bArmature {
short deformflag;
short pathflag;
- int pad;
-
+ unsigned int layer_used; /* for UI, to show which layers are there */
unsigned int layer, layer_protected; /* for buttons to work, both variables in this order together */
// XXX depreceated... old animaton system (armature only viz) ---