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author | Julian Eisel <julian@blender.org> | 2021-07-21 20:22:44 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2021-07-21 20:35:39 +0300 |
commit | 10e28bd27017664064b1fb93f1ed347d6b404ae6 (patch) | |
tree | 32408fee2bad70af7eeb66f3f189cef8ae7612ee /source/blender/makesdna/DNA_asset_types.h | |
parent | 8de2b6a02020ad0bc4e4ad7868988a37251e3f88 (diff) |
Assets: Replace duplicated asset library reference type from DNA
Since recently it's possible to access assets from outside the
File/Asset Browser, via the asset view template. So we are slowly
moving away from file space specific code to dedicated asset system
code. I introduced `AssetLibraryReference` as a duplicate of
`FileSelectAssetLibraryUID`, with a plan to delete the latter in a
separate cleanup commit. That's exactly what this commit is.
This will cause Asset Browsers to open with the default "Current File"
Asset Library. We could avoid that, but it's a minor issue really.
Diffstat (limited to 'source/blender/makesdna/DNA_asset_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_asset_types.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_asset_types.h b/source/blender/makesdna/DNA_asset_types.h index 8677ec4a50b..316f8631ece 100644 --- a/source/blender/makesdna/DNA_asset_types.h +++ b/source/blender/makesdna/DNA_asset_types.h @@ -89,7 +89,6 @@ typedef enum eAssetLibraryType { ASSET_LIBRARY_CUSTOM = 100, } eAssetLibraryType; -/* TODO copy of FileSelectAssetLibraryUID */ /** * Information to identify a asset library. May be either one of the predefined types (current * 'Main', builtin library, project library), or a custom type as defined in the Preferences. |