diff options
author | Julian Eisel <julian@blender.org> | 2021-07-09 13:56:26 +0300 |
---|---|---|
committer | Sybren A. Stüvel <sybren@blender.org> | 2021-07-15 17:12:36 +0300 |
commit | a26a059244f247a85c48a28dedeb4a551110c793 (patch) | |
tree | 2a616854c0863626fef17de19b48303b7b2d35d4 /source/blender/makesdna/DNA_asset_types.h | |
parent | add6fa09249636cf5709675c9c0ef9a444bb4443 (diff) |
Assets: Initial Asset List as part of the Asset System design
Implements a basic, WIP version of the asset list. This is needed to
give the asset view UI template asset reading and displaying
functionality.
See:
* Asset System: Data Storage, Reading & UI Access - https://developer.blender.org/T88184
Especially the asset list internals should change. It uses the
File/Asset Browser's `FileList` API, which isn't really meant for access
from outside the File Browser. But as explained in T88184, it does a lot
of the stuff we currently need, so we (Sybren Stüvel and I) decided to
go this route for now. Work on a file-list rewrite which integrates well
with the asset system started in the `asset-system-filelist` branch.
Further includes:
* Operator to reload the asset list.
* New `bpy.types.AssetHandle.get_full_library_path()` function, which
gets the full path of the asset via the asset-list.
* Changes to preview loading to prevent the preview loading job to run
eternally for asset views. File Browsers have this issue too, but
should be fixed separately.
Diffstat (limited to 'source/blender/makesdna/DNA_asset_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_asset_types.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_asset_types.h b/source/blender/makesdna/DNA_asset_types.h index 9b17bca2ab6..3907c158573 100644 --- a/source/blender/makesdna/DNA_asset_types.h +++ b/source/blender/makesdna/DNA_asset_types.h @@ -20,6 +20,7 @@ #pragma once +#include "DNA_defs.h" #include "DNA_listBase.h" #ifdef __cplusplus @@ -36,6 +37,16 @@ typedef struct AssetTag { char name[64]; /* MAX_NAME */ } AssetTag; +# +# +typedef struct AssetFilterSettings { + /** Tags to match against. These are newly allocated, and compared against the + * #AssetMetaData.tags. + * TODO not used and doesn't do anything yet. */ + ListBase tags; /* AssetTag */ + uint64_t id_types; /* rna_enum_id_type_filter_items */ +} AssetFilterSettings; + /** * \brief The meta-data of an asset. * By creating and giving this for a data-block (#ID.asset_data), the data-block becomes an asset. |