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authorJulian Eisel <julian@blender.org>2021-07-21 20:22:44 +0300
committerJulian Eisel <julian@blender.org>2021-07-21 20:35:39 +0300
commit10e28bd27017664064b1fb93f1ed347d6b404ae6 (patch)
tree32408fee2bad70af7eeb66f3f189cef8ae7612ee /source/blender/makesdna/DNA_asset_types.h
parent8de2b6a02020ad0bc4e4ad7868988a37251e3f88 (diff)
Assets: Replace duplicated asset library reference type from DNA
Since recently it's possible to access assets from outside the File/Asset Browser, via the asset view template. So we are slowly moving away from file space specific code to dedicated asset system code. I introduced `AssetLibraryReference` as a duplicate of `FileSelectAssetLibraryUID`, with a plan to delete the latter in a separate cleanup commit. That's exactly what this commit is. This will cause Asset Browsers to open with the default "Current File" Asset Library. We could avoid that, but it's a minor issue really.
Diffstat (limited to 'source/blender/makesdna/DNA_asset_types.h')
-rw-r--r--source/blender/makesdna/DNA_asset_types.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_asset_types.h b/source/blender/makesdna/DNA_asset_types.h
index 8677ec4a50b..316f8631ece 100644
--- a/source/blender/makesdna/DNA_asset_types.h
+++ b/source/blender/makesdna/DNA_asset_types.h
@@ -89,7 +89,6 @@ typedef enum eAssetLibraryType {
ASSET_LIBRARY_CUSTOM = 100,
} eAssetLibraryType;
-/* TODO copy of FileSelectAssetLibraryUID */
/**
* Information to identify a asset library. May be either one of the predefined types (current
* 'Main', builtin library, project library), or a custom type as defined in the Preferences.