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authorJulian Eisel <julian@blender.org>2022-11-09 20:34:31 +0300
committerJulian Eisel <julian@blender.org>2022-11-09 21:30:47 +0300
commit1efc94bb2f7b0321935ce6564b23d5d92ee41594 (patch)
treebf2d28a3b48f5a480dbd2c4091226f1783fd0778 /source/blender/makesdna/DNA_asset_types.h
parent7395062480a6b6c623516eaad7e489451e16bcaf (diff)
Asset System: New core type to represent assets (`AssetRepresenation`)
Introduces a new `AssetRepresentation` type, as a runtime only container to hold asset information. It is supposed to become _the_ main way to represent and refer to assets in the asset system, see T87235. It can store things like the asset name, asset traits, preview and other asset metadata. Technical documentation: https://wiki.blender.org/wiki/Source/Architecture/Asset_System/Back_End#Asset_Representation. By introducing a proper asset representation type, we do an important step away from the previous, non-optimal representation of assets as files in the file browser backend, and towards the asset system as backend. It should replace the temporary & hacky `AssetHandle` design in the near future. Note that the loading of asset data still happens through the file browser backend, check the linked to Wiki page for more information on that. As a side-effect, asset metadata isn't stored in file browser file entries when browsing with link/append anymore. Don't think this was ever used, but scripts may have accessed this. Can be brought back if there's a need for it.
Diffstat (limited to 'source/blender/makesdna/DNA_asset_types.h')
-rw-r--r--source/blender/makesdna/DNA_asset_types.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_asset_types.h b/source/blender/makesdna/DNA_asset_types.h
index 29795519719..d7e3bcfc919 100644
--- a/source/blender/makesdna/DNA_asset_types.h
+++ b/source/blender/makesdna/DNA_asset_types.h
@@ -42,6 +42,10 @@ typedef struct AssetFilterSettings {
* more than that from the file. So pointers to other IDs or ID data are strictly forbidden.
*/
typedef struct AssetMetaData {
+#ifdef __cplusplus
+ ~AssetMetaData();
+#endif
+
/** Runtime type, to reference event callbacks. Only valid for local assets. */
struct AssetTypeInfo *local_type_info;
@@ -114,6 +118,8 @@ typedef struct AssetLibraryReference {
} AssetLibraryReference;
/**
+ * To be replaced by #AssetRepresentation!
+ *
* Not part of the core design, we should try to get rid of it. Only needed to wrap FileDirEntry
* into a type with PropertyGroup as base, so we can have an RNA collection of #AssetHandle's to
* pass to the UI.