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author | Pablo Dobarro <pablodp606> | 2020-10-22 20:06:00 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-10-22 20:17:07 +0300 |
commit | 383c20a6abd6591a3a402504b37fdecaa64fde0f (patch) | |
tree | 57a154231ccbf7acd6454c498cdf12b8f2ed38fa /source/blender/makesdna/DNA_brush_types.h | |
parent | b5169cd2301a021a367fcaee69aa66c262565bb3 (diff) |
Sculpt: Grab silhouette option
This adds a property to the grab that masks vertices based on its
original normal and grab delta. When used on thin meshes, it allows to
grab the silhouette from one side of the object without affecting the
shape of the other side.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9205
Diffstat (limited to 'source/blender/makesdna/DNA_brush_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_brush_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_brush_types.h b/source/blender/makesdna/DNA_brush_types.h index 37b7947dbea..713f5ee2afa 100644 --- a/source/blender/makesdna/DNA_brush_types.h +++ b/source/blender/makesdna/DNA_brush_types.h @@ -775,6 +775,7 @@ typedef enum eBrushFlags2 { BRUSH_POSE_USE_LOCK_ROTATION = (1 << 5), BRUSH_CLOTH_USE_COLLISION = (1 << 6), BRUSH_AREA_RADIUS_PRESSURE = (1 << 7), + BRUSH_GRAB_SILHOUETTE = (1 << 8), } eBrushFlags2; typedef enum { |