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authorPablo Dobarro <pablodp606@gmail.com>2020-03-15 02:03:37 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-03-26 18:02:30 +0300
commitf5ac118fb39b84d035f6010a162547302eaacf71 (patch)
tree77455f3e7cf1c21103f4df5ab1ebe6690a1936f0 /source/blender/makesdna/DNA_brush_types.h
parente000dcb8490880d6d49aa91588c457612685e9f1 (diff)
Sculpt: Use uchar to store the sculpt mask in the GPU
Using a float to store and render the mask seems like a waste of memory without any noticeable difference in the viewport for its use case. After this commit, the mask and the face sets combined should take the same amount of GPU memory than only the mask in previous versions. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7148
Diffstat (limited to 'source/blender/makesdna/DNA_brush_types.h')
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