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authorPablo Dobarro <pablodp606@gmail.com>2020-07-29 18:39:08 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-08-06 01:29:22 +0300
commit675700d94892832b264f8b37d3d907c527a83cf5 (patch)
tree8ee57049887fe6c98fb713f5255f56cba7b377b8 /source/blender/makesdna/DNA_brush_types.h
parent8c98684e2209ca6da35888d37549832694feea9e (diff)
Sculpt: Cloth Brush/Filter Collisions
This implements collisions in the solver of the cloth brush/filter. It uses the scene colliders as a regular physics simulation. There are still some parameters (friction, distance to the surface...) that can be exposed as properties in later patches. Thanks to Sebastian Parborg for helping me with the implementation. Reviewed By: sergey, zeddb Differential Revision: https://developer.blender.org/D8019
Diffstat (limited to 'source/blender/makesdna/DNA_brush_types.h')
-rw-r--r--source/blender/makesdna/DNA_brush_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_brush_types.h b/source/blender/makesdna/DNA_brush_types.h
index 5cd7443900f..72f205685b9 100644
--- a/source/blender/makesdna/DNA_brush_types.h
+++ b/source/blender/makesdna/DNA_brush_types.h
@@ -740,6 +740,7 @@ typedef enum eBrushFlags2 {
BRUSH_USE_CONNECTED_ONLY = (1 << 3),
BRUSH_CLOTH_PIN_SIMULATION_BOUNDARY = (1 << 4),
BRUSH_POSE_USE_LOCK_ROTATION = (1 << 5),
+ BRUSH_CLOTH_USE_COLLISIONS = (1 << 6),
} eBrushFlags2;
typedef enum {