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authorPablo Dobarro <pablodp606@gmail.com>2020-08-10 18:57:01 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-08-10 19:04:00 +0300
commited9c0464bae66411384c216ba3f34f65658e0f68 (patch)
treeb0a5004801180bbf67ae220f92932d007397671f /source/blender/makesdna/DNA_brush_types.h
parent71639cc8627fb26e50233b9bb942776a950b6ab1 (diff)
Sculpt: Boundary Brush
This brush includes a set of deformation modes designed to deform and control the shape of the mesh boundaries, which are really hard to do with regular sculpt brushes (and even in edit mode). This is useful for creating cloth assets and hard surface base meshes. The brush detects the mesh boundary closest to the active vertex and propagates the deformation using the brush falloff into the mesh. It includes bend, expand, inflate, grab and twist deform modes. The main use cases of this brush are the Bend and Expand deformation modes, which depend on a grid topology to create the best results. In order to do further adjustments and tweaks to the result of these deformation modes, the brush also includes the Inflate, Grab and Twist deformation modes, which do not depend that much on the topology. Grab and Inflate are the same operation that is implemented in the Grab and Inflate tools, they are also available in the boundary brush as producing deformations with regular brushes in these areas is very hard to control. Even if this brush can produce deformations in triangle meshes and meshes with a non-regular quad grid, the more regular and clean the topology is, the better. Most of the assets this brush is intended to deform are always created from a cylindrical or plane quad grid, so it should be fine. Also, its algorithms can be improved in future versions to handle more corner cases and topology patterns. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8356
Diffstat (limited to 'source/blender/makesdna/DNA_brush_types.h')
-rw-r--r--source/blender/makesdna/DNA_brush_types.h14
1 files changed, 13 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_brush_types.h b/source/blender/makesdna/DNA_brush_types.h
index 036c6c9c9d6..503dba776a7 100644
--- a/source/blender/makesdna/DNA_brush_types.h
+++ b/source/blender/makesdna/DNA_brush_types.h
@@ -379,6 +379,14 @@ typedef enum eBrushSlideDeformType {
BRUSH_SLIDE_DEFORM_EXPAND = 2,
} eBrushSlideDeformType;
+typedef enum eBrushBoundaryDeformType {
+ BRUSH_BOUNDARY_DEFORM_BEND = 0,
+ BRUSH_BOUNDARY_DEFORM_EXPAND = 1,
+ BRUSH_BOUNDARY_DEFORM_INFLATE = 2,
+ BRUSH_BOUNDARY_DEFORM_GRAB = 3,
+ BRUSH_BOUNDARY_DEFORM_TWIST = 4,
+} eBrushBushBoundaryDeformType;
+
/* Gpencilsettings.Vertex_mode */
typedef enum eGp_Vertex_Mode {
/* Affect to Stroke only. */
@@ -524,7 +532,7 @@ typedef struct Brush {
/** Source for fill tool color gradient application. */
char gradient_fill_mode;
- char _pad0[5];
+ char _pad0[1];
/** Projection shape (sphere, circle). */
char falloff_shape;
@@ -586,6 +594,9 @@ typedef struct Brush {
int pose_ik_segments;
int pose_origin_type;
+ /* boundary */
+ int boundary_deform_type;
+
/* cloth */
int cloth_deform_type;
int cloth_force_falloff_type;
@@ -798,6 +809,7 @@ typedef enum eBrushSculptTool {
SCULPT_TOOL_DRAW_FACE_SETS = 27,
SCULPT_TOOL_PAINT = 28,
SCULPT_TOOL_SMEAR = 29,
+ SCULPT_TOOL_BOUNDARY = 30,
} eBrushSculptTool;
/* Brush.uv_sculpt_tool */