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authorNicholas Bishop <nicholasbishop@gmail.com>2009-08-14 00:05:36 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2009-08-14 00:05:36 +0400
commit972224b9e1934002f0c2ace326facd706c1e0b32 (patch)
tree436f31e0b82c271047eeeef9faca7b4161832dcf /source/blender/makesdna/DNA_brush_types.h
parent75af1a7f9eba4c761fea08995c5d529ed602a19a (diff)
2.5/Sculpt:
* Moved the brush texture settings to MTex/TextureSlot. The mapping settings now show up in the texture panel, pretty much like they do for textures used with materials. TODO: * Tiled mode should not show Z size setting * Add a locked mode so that texture size can be changed uniformly like in 2.4x
Diffstat (limited to 'source/blender/makesdna/DNA_brush_types.h')
-rw-r--r--source/blender/makesdna/DNA_brush_types.h10
1 files changed, 1 insertions, 9 deletions
diff --git a/source/blender/makesdna/DNA_brush_types.h b/source/blender/makesdna/DNA_brush_types.h
index adb7fa2303d..e8962d013f4 100644
--- a/source/blender/makesdna/DNA_brush_types.h
+++ b/source/blender/makesdna/DNA_brush_types.h
@@ -63,13 +63,10 @@ typedef struct Brush {
float rgb[3]; /* color */
float alpha; /* opacity */
- float rot; /* rotation in radians */
-
short texact; /* active texture */
char sculpt_tool; /* active tool */
- char tex_mode;
- char pad[4];
+ char pad;
} Brush;
/* Brush.flag */
@@ -97,11 +94,6 @@ typedef struct Brush {
#define BRUSH_BLEND_ERASE_ALPHA 6
#define BRUSH_BLEND_ADD_ALPHA 7
-/* Brush.tex_mode */
-#define BRUSH_TEX_DRAG 0
-#define BRUSH_TEX_TILE 1
-#define BRUSH_TEX_3D 2
-
/* Brush.sculpt_tool */
#define SCULPT_TOOL_DRAW 1
#define SCULPT_TOOL_SMOOTH 2