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authorCampbell Barton <ideasman42@gmail.com>2019-05-01 11:10:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-01 13:32:38 +0300
commit928becec60d16880838dd756cc8b6b5ee73f9b2d (patch)
treea54a8038c357c20d7b88a52d065b0f487480597d /source/blender/makesdna/DNA_brush_types.h
parent5fd69f6bd8c91b73135d22b3cad829b0892dabca (diff)
UV Sculpt: improve tool-system integration
In 2.7x UV sculpt was a kind of sub-mode (a toggle with it's own key-map & drawing code). Move this to an operator that uses the tool-system, this simplifies internal logic, especially brush selection which now matches sculpt and other paint modes. - Remove toggle used to enable uv sculpt. - Expose the brush, which was already used but there was no way to select different brushes. - Make UV sculpt use paint paint tool slots (using brushes how all other paint mode currently do). - Move UV Sculpt keymap to the tools keymap. - Remove Q to toggle UV sculpt mode, S/P/G keys to switch tools.
Diffstat (limited to 'source/blender/makesdna/DNA_brush_types.h')
-rw-r--r--source/blender/makesdna/DNA_brush_types.h11
1 files changed, 10 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_brush_types.h b/source/blender/makesdna/DNA_brush_types.h
index c5e9a0d6316..6f775e48d58 100644
--- a/source/blender/makesdna/DNA_brush_types.h
+++ b/source/blender/makesdna/DNA_brush_types.h
@@ -263,6 +263,8 @@ typedef struct Brush {
/** Active sculpt tool. */
char sculpt_tool;
+ /** Active sculpt tool. */
+ char uv_sculpt_tool;
/** Active vertex paint. */
char vertexpaint_tool;
/** Active weight paint. */
@@ -273,7 +275,7 @@ typedef struct Brush {
char mask_tool;
/** Active grease pencil tool. */
char gpencil_tool;
- char _pad0[2];
+ char _pad0[1];
float autosmooth_factor;
@@ -437,6 +439,13 @@ typedef enum eBrushSculptTool {
SCULPT_TOOL_MASK = 19,
} eBrushSculptTool;
+/* Brush.uv_sculpt_tool */
+typedef enum eBrushUVSculptTool {
+ UV_SCULPT_TOOL_GRAB = 0,
+ UV_SCULPT_TOOL_RELAX = 1,
+ UV_SCULPT_TOOL_PINCH = 2,
+} eBrushUVSculptTool;
+
/** When #BRUSH_ACCUMULATE is used */
#define SCULPT_TOOL_HAS_ACCUMULATE(t) \
ELEM(t, \