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authorAntonioya <blendergit@gmail.com>2018-07-31 11:22:19 +0300
committerAntonioya <blendergit@gmail.com>2018-07-31 11:50:43 +0300
commit66da2f537ae80ce2b31d1eaf34ad8c03d858938d (patch)
tree4776b9d2e43e4280d01d6f0b7088e6d4f417db0f /source/blender/makesdna/DNA_brush_types.h
parent27496cc46bbfd76e98ad3b1ccb8fea534763ffb5 (diff)
New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
Diffstat (limited to 'source/blender/makesdna/DNA_brush_types.h')
-rw-r--r--source/blender/makesdna/DNA_brush_types.h109
1 files changed, 108 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_brush_types.h b/source/blender/makesdna/DNA_brush_types.h
index fc3b4afe18d..dcb7fbd344b 100644
--- a/source/blender/makesdna/DNA_brush_types.h
+++ b/source/blender/makesdna/DNA_brush_types.h
@@ -44,6 +44,7 @@
struct CurveMapping;
struct MTex;
struct Image;
+struct Material;
typedef struct BrushClone {
struct Image *image; /* image for clone tool */
@@ -51,6 +52,109 @@ typedef struct BrushClone {
float alpha, pad; /* transparency for drawing of clone image */
} BrushClone;
+
+typedef struct BrushGpencilSettings {
+ float draw_smoothfac; /* amount of smoothing to apply to newly created strokes */
+ float draw_sensitivity; /* amount of sensivity to apply to newly created strokes */
+ float draw_strength; /* amount of alpha strength to apply to newly created strokes */
+ float draw_jitter; /* amount of jitter to apply to newly created strokes */
+ float draw_angle; /* angle when the brush has full thickness */
+ float draw_angle_factor; /* factor to apply when angle change (only 90 degrees) */
+ float draw_random_press; /* factor of randomness for pressure */
+ float draw_random_strength; /* factor of strength for strength */
+ float draw_random_sub; /* factor of randomness for subdivision */
+ short draw_smoothlvl; /* number of times to apply smooth factor to new strokes */
+ short draw_subdivide; /* number of times to subdivide new strokes */
+ short flag; /* internal grease pencil drawing flags */
+
+ short thick_smoothlvl; /* number of times to apply thickness smooth factor to new strokes */
+ float thick_smoothfac; /* amount of thickness smoothing to apply to newly created strokes */
+
+ float fill_threshold; /* factor for transparency */
+ short fill_leak; /* number of pixel to consider the leak is too small (x 2) */
+ char pad_1[6];
+
+ int fill_simplylvl; /* number of simplify steps */
+ int fill_draw_mode; /* type of control lines drawing mode */
+ int icon_id; /* icon identifier */
+
+ int input_samples; /* maximum distance before generate new point for very fast mouse movements */
+ float uv_random; /* random factor for UV rotation */
+
+ int brush_type; /* type of brush (draw, fill, erase, etc..) */
+ int eraser_mode; /* soft, hard or stroke */
+ float active_smooth; /* smooth while drawing factor */
+ char pad_2[4];
+
+ struct CurveMapping *curve_sensitivity;
+ struct CurveMapping *curve_strength;
+ struct CurveMapping *curve_jitter;
+
+ /* optional link of material to replace default in context */
+ struct Material *material; /* material */
+} BrushGpencilSettings;
+
+/* BrushGpencilSettings->gp_flag */
+typedef enum eGPDbrush_Flag {
+ /* brush use pressure */
+ GP_BRUSH_USE_PRESSURE = (1 << 0),
+ /* brush use pressure for alpha factor */
+ GP_BRUSH_USE_STENGTH_PRESSURE = (1 << 1),
+ /* brush use pressure for alpha factor */
+ GP_BRUSH_USE_JITTER_PRESSURE = (1 << 2),
+ /* enable screen cursor */
+ GP_BRUSH_ENABLE_CURSOR = (1 << 5),
+ /* fill hide transparent */
+ GP_BRUSH_FILL_HIDE = (1 << 6),
+ /* show fill help lines */
+ GP_BRUSH_FILL_SHOW_HELPLINES = (1 << 7),
+ /* lazy mouse */
+ GP_BRUSH_STABILIZE_MOUSE = (1 << 8),
+ /* lazy mouse override (internal only) */
+ GP_BRUSH_STABILIZE_MOUSE_TEMP = (1 << 9),
+ /* default eraser brush for quick switch */
+ GP_BRUSH_DEFAULT_ERASER = (1 << 10),
+ /* settings group */
+ GP_BRUSH_GROUP_SETTINGS = (1 << 11),
+ /* Random settings group */
+ GP_BRUSH_GROUP_RANDOM = (1 << 12)
+} eGPDbrush_Flag;
+
+/* BrushGpencilSettings->gp_fill_draw_mode */
+typedef enum eGP_FillDrawModes {
+ GP_FILL_DMODE_BOTH = 0,
+ GP_FILL_DMODE_STROKE = 1,
+ GP_FILL_DMODE_CONTROL = 2,
+} eGP_FillDrawModes;
+
+/* BrushGpencilSettings->brush type */
+typedef enum eGP_BrushType {
+ GP_BRUSH_TYPE_DRAW = 0,
+ GP_BRUSH_TYPE_FILL = 1,
+ GP_BRUSH_TYPE_ERASE = 2,
+} eGP_BrushType;
+
+/* BrushGpencilSettings->gp_eraser_mode */
+typedef enum eGP_BrushEraserMode {
+ GP_BRUSH_ERASER_SOFT = 0,
+ GP_BRUSH_ERASER_HARD = 1,
+ GP_BRUSH_ERASER_STROKE = 2,
+} eGP_BrushEraserMode;
+
+/* BrushGpencilSettings default brush icons */
+typedef enum eGP_BrushIcons {
+ GP_BRUSH_ICON_PENCIL = 1,
+ GP_BRUSH_ICON_PEN = 2,
+ GP_BRUSH_ICON_INK = 3,
+ GP_BRUSH_ICON_INKNOISE = 4,
+ GP_BRUSH_ICON_BLOCK = 5,
+ GP_BRUSH_ICON_MARKER = 6,
+ GP_BRUSH_ICON_FILL = 7,
+ GP_BRUSH_ICON_ERASE_SOFT = 8,
+ GP_BRUSH_ICON_ERASE_HARD = 9,
+ GP_BRUSH_ICON_ERASE_STROKE = 10
+} eGP_BrushIcons;
+
typedef struct Brush {
ID id;
@@ -139,8 +243,10 @@ typedef struct Brush {
float mask_stencil_pos[2];
float mask_stencil_dimension[2];
-} Brush;
+ struct BrushGpencilSettings *gpencil_settings;
+
+} Brush;
typedef struct PaletteColor {
struct PaletteColor *next, *prev;
/* two values, one to store rgb, other to store values for sculpt/weight */
@@ -355,5 +461,6 @@ enum {
};
#define MAX_BRUSH_PIXEL_RADIUS 500
+#define GP_MAX_BRUSH_PIXEL_RADIUS 1000
#endif /* __DNA_BRUSH_TYPES_H__ */